| Why
Don't Faculty Use Learning Objects?
by
Mieke Caris
As the director
of the Faculty Center for Professional Excellence for about three
years, I interact with faculty from a variety of schools and departments.
Due to increased use of the course management system Blackboard,
professors are more inclined to seek support from our office for
the design of electronic course elements and to seek answers on
how to load publisher's material into the course environment. Consequently,
our support of faculty has shifted from introducing instructors
to the use of basic technology tools, towards the design of course
content, specifically learning objects. As a learning object, you
might think of any electronic resource like a picture, an animation, a video clip
or audio explaining content concepts and to stimulate critical thinking.
As members of
our team are 'invited' into courses, we establish an eclectic process
for producing and adding materials. Anticipating the development
and modification of course materials delivered in an online setting,
the FCPE has scheduled workshops about visual learning and multimedia.
Current
state of affairs
The choice instructors
have for preparing teaching materials often relates as to how technology-savvy
they are in using electronic possibilities to deliver their topics.
As instructors have always used books to accompany their lectures,
they often seek additional materials to enliven or bring more depth
to their teaching. Publishers, aware of their changing market, are
developing electronic materials like PowerPoint, streaming video
and computer based assessments. Professional instructional designers
and a selected group of content experts collaborate to develop these
high quality publisher materials. The downside of this approach
is that the content of published materials can quickly become outdated,
since these materials take time to produce and are difficult to
update.
Undergraduate
versus Graduate Course Development
Many faculty
on campus report differences in how graduate versus undergraduate
courses are developed. For undergraduate courses, faculty mostly
use the publishers' materials since the they are based on the educational
standards, are easy to use, have no copyright issues to deal with
and preparation time is minimal. The only issue for the instructor
is to become familiar with the material before teaching the class.
For graduate
courses, instructors tend to develop their own resources, sometimes
working with online library materials and the Internet. Due to a
flexible delivery (web-enhanced, hybrid or fully online), instructors
are aware they need to focus more attention on electronic resources.
With the new generation of animation and image software, instructors
can develop learning objects themselves, illustrating difficult
concepts in a visual way. Compared with the traditional delivery
method, the visual electronic media eliminates repeated actions
and is a logical extension of traditional face-to-face teaching
tools like the chalkboard. Such learning objects can consist of
an image, an animation or an interactive tool which the learner
can use for exploratory learning, retention or as some kind of formative
assessment.
However, professors
are often hesitant to become instructional designers themselves.
In this role, they will have to analyze the learner and define the
learning problem at a micro level. S/he will have to understand
the power of media elements, both singly and in combination with
other media elements. This activity will take valuable time. Administrators
assume that keeping teaching materials up to date is part of the
instructors' job. They are therefore loath to allow extra time or
incentives for the development of electronic teaching materials.
With no external incentives, the motivation of faculty to develop
these materials is primarily professional satisfaction, and the
advantage of having course-specific, updateable modules. Adelphi's
intellectual property document needs to be ready to address the
concerns of faculty when they opt to develop their own course materials.
Ready Made Learning Object-Repositories
As standards
for education become a national norm, more instructors might search
for free access, peer-reviewed, discipline-specific, online learning
materials. The databases, or learning resource repositories, depend
on contributions from instructors. It can give one great satisfaction
to donate to the community of learners, or to find the appropriate
materials and exchange ideas with the developer, a peer instructor.
However, an altruistic mind-set to share resources does not come
naturally. It is an interesting contradiction; the Internet, was
originally designed to share higher education materials and scientific
ideas, yet instructors are not always eager to 'give away' their
teaching materials over the internet. To the contrary, instructors
often voice requests for stronger copyright laws and clear statements
on intellectual property.
"Knowledge-bases"
(or databases of learning objects) are a new and exciting way of
exchanging teaching elements with some distinct advantages. Extensive
and searchable metadata (a precise instructional breakdown of the
content and design of contributions to a searchable repository)
is in its beginning phase. This will make finding and utilizing
content that has been pre-constructed around a learning object,
easy to identify for a specific course. On the other hand, this
might give restrictions for the design.
Currently, the
only database faculty might have heard of is MERLOT. However, few
of our faculty has actually used MERLOT. Others less familiar databases
are WiscOnline (a project managed by the Wisconsin Technical College
system and working with internal faculty to produce learning objects),
and CAREO, a Canadian project sponsored by the University of Alberta.
The repositories are unfamiliar to many instructors, even though
MERLOT presents at many conferences.
Possible
solutions
The first step
is to raise awareness of learning object repositories. At the faculty
Center for Professional Excellence we have every semester a workshop
called "Multi media and Visual Learning", in which an
overview of a learning repository is part of the workshop material.
Whether designing
a course for online delivery, a hybrid modality or supporting traditional
classes with Blackboard, the issue of granularity is important in
the selection of pre-made media and resources.
Typically, learning objects in online databases cover particular
topics, not an entire course. If faculty are encouraged to search
for resources, not just at the overall course level, but also on
a topic basis, they will no doubt find learning object repositories
more useful. Use of these pre-existing learning objects can save
faculty a tremendous amount of time, while also providing students
with learning experience that tap into other modalities.
Looking for
and selecting materials is a multi-step process which required asking
several questions. How much can faculty rely on publishers materials?
How much should they be involved with the custom design of learning
materials? When is it effective to search for materials in
a learning object repository?
After faculty become aware of learning object repositories, a next
step would be attending brief workshops. The FCPE in collaboration
with the library, can demonstrate how to conduct searches for course
materials that go beyond the WWW and electronic journal databases,
and be specific to your discipline and audience. Please look for
our course schedule to determine the dates of these workshops.
Link
to Explore:
MERLOT
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